0 49 -666 0.5 500000 1930 1 1 50 0.8 -666 -666 1 1 300000 0 -666 -666 -666 -1 0 "" "Opponent 1 is very slow and not very frim in his decisions. He is frightened by competition and therefore easy to thwart." "Opponent1"
AdvertisingConfig 4 1 0 Costs Influence StartYear Name
131 "Game lost - Sorry, but your performance in this game didn┤t earn you any rewards."
132 "Game won - Yeah! You passed the test and won the game."
133 "Restart mission"
134 "Continue game"
135 "Player"
136 "Industry Giant 2"
137 "Couldn't open the configuration file."
138 "Couldn't open game map."
139 "Incompatible game version."
140 "Downloading config file ..."
141 "Couldn't download configuration."
142 "Downloading save game ..."
143 "Couldn't download save game."
144 "Couldn't create map file."
145 "Couldn't load the map."
146 "User"
147 "Not initialized"
148 "Initialization failed"
149 "Initialized"
150 "Connection failed"
151 "Connecting ..."
152 "Creating ..."
153 "Creating failed"
154 "Joining failed: incompatible version."
155 "Joining failed: game cancelled."
156 "Joining failed: game full."
157 "Joining failed: game already running."
158 "Joining failed: couldn't connect."
159 "Joining failed: couldn't connect."
160 "In staging room"
161 "Joining staging room"
162 "Waiting for the host ..."
163 "Loading map."
164 "Waiting for player(s)"
165 "Game could not be launched."
166 "In Game"
167 "Unknown state"
168 "Disconnected from the host."
169 "Invalid connection"
170 "Launching Game ..."
171 "Loading Map ..."
172 "Do you really want to overwrite"
173 "save game?"
174 "You cannot save "
175 " its read only flag is set!"
176 "Do you really want to delete "
177 "You cannot delete "
178 "Saving "
179 "Save failed."
180 "You cannot use \\/:*?<>| in filename!"
181 "You cannot use "
182 " in filename!"
183 "City Info"
184 "Inhabitants"
185 "Player's image"
186 "Size"
187 "Update Interval"
188 "Store growth modifier"
189 "Factory growth modifier"
190 "Special building growth modifier"
191 "Special building level"
192 "Enter message:>"
193 "Lorry"
194 "Train"
195 "Ship"
196 "Aeroplane"
197 "Autosave"
198 "Software cursor"
199 "Interface fixed position"
200 "News automatically popup"
201 "Tool tips"
202 "Videos"
203 "Soundtrack"
204 "Vehicle and building"
205 "Ambient FX"
206 "Fireworks"
207 "Animated water"
208 "Cloud shadows only"
209 "Clouds"
210 "Gimmicks"
211 "Building animations"
212 "Vehicle animations"
213 "City buildings"
214 "Trees"
215 "City signs"
216 "Terminal signs"
217 "Resources visible"
218 "Product Icons"
219 "Load Icons"
220 "Player Icons"
221 "Building Icons"
222 "Vehicle numbers"
223 "Player colours"
224 "Show possible shipping routes"
225 "Options & Skins"
226 "Years"
227 "Vehicle list"
228 "Share tracks"
229 "Takeover"
230 "Opponent name:"
231 "May use tracks: yes"
232 "May use tracks: no"
233 "Takeover price:"
234 "You can┤t take over this opponent at this time!"
235 "Do you really want to buy the company of ''%s'' for a price of ''%s''?"
236 "Do you really want to allow ''%s'' to use your tracks?"
237 "Confirmation"
238 "Yes"
239 "No"
240 "Lexicon"
241 "Most cash"
242 "Highest turnover"
243 "Highest company value"
244 "Highest luxury building"
245 "Start next mission"
246 "Game Over !"
247 "has won the game."
248 "You have won the game."
249 "Current position"
250 "End year"
251 "Victory conditions"
252 "You can┤t take over a human opponent!"
253 "Opponent info"
254 "Units sold"
255 "All Ways"
256 "Game is out of sync !"
257 "This demo ends after five years!\n\nThank you for playing."
258 "Der eingegebene CD-Key ist ungⁿltig. Bitte ⁿberprⁿfen Sie Ihre eingabe noch einmal."
259 "Der CD-Key konnte nicht ordnungsgemΣ▀ gespeichert werden. Bitte installieren Sie das Produkt erneut."
260 "Bitte geben sie einen gⁿltigen CD-Key ein. Sie finden diesen auf der Rⁿckseite ihre CD-Hⁿlle."
261 "Town growth"
262 "slow"
263 "normal"
264 "fast"
265 "Positive influence"
266 "Negative influence"
267 "Leisure facilities"
268 "\tc \n \tc \n \ft Chicago16 \tc Producer & Spieldesign\tc Hans Schilcher\tc \n \tc Projektmanagement\tc Michael Kairat\tc Stefan Karl\tc \n \tc Programmierung\tc Dieter Bernauer-Schilcher\tc Peter Reiterer\tc Jari Saarhelo\tc Rafael Ubl\tc Markus Zeller\tc \n \tc Grafik\tc Christian Glatz\tc Robert Hernler\tc Isolde Ertl\tc Martina Lindenmayr\tc \n \tc 3D-Grafik\tc Thomas Egelkraut\tc Johann Reitinger\tc Jⁿrgen Wagner\tc Martin Weinacht\tc \n \tc Leveldesign\tc Thomas Egelkraut\tc Isolde Ertl\tc Andreas Obermayr\tc Martina Lindenmayr\tc Johann Reitinger\tc Hans Schilcher\tc Jⁿrgen Wagner\tc Martin Weinacht\tc \n \tc Erfinder der Luxuspunkte\tc Robert Al-Yazdi\tc \n \tc QualitΣtssicherung Ebensee\tc Reinhard Gollowitsch\tc Norbert Landertshamer\tc Jⁿrgen Maier\tc Michael Schr÷ck\tc \n \tc Videos\tc Thomas Egelkraut\tc Johann Reitinger\tc Jⁿrgen Wagner\tc \n \tc Video Post-production\tc Christian Glatz\tc \n \tc Musik und Soundeffekte\tc Harald Riegler, Sproing\tc Joe\tc \n \tc Texte\tc Christina Grabner\tc \n \tc Produktionsassistenz\tc Petra Magritzer\tc Sabine Pendl\tc \n \tc QA Neu-Isenburg\tc Gregor Wilkenloh (Leiter)\tc Thorsten R÷pke (Leadtester)\tc Stephan Berger\tc Daniel Kociok\tc Alexander Drossel\tc Eva Franz,\tc Gerrit Hansen\tc Timm Hartmann\tc Max Jahn\tc Norman Joseph\tc Silas Katzenbach\tc Thomas Koch\tc Olli Landrock\tc Andrey Pavlenko\tc Torsten SchΣfer\tc Alexander Skrinjar\tc Stefan Spill\tc Joanis Thomas\tc Falk Trintz\tc Tai von Keitz\tc Marc Reinfelder\tc \n \tc Dank an:\tc Herbert Feichtinger\tc Helmut Furlan\tc ╓sterreichische Gesellschaft fⁿr Eisenbahngeschichte\tc Aleksander Cundiff\tc Thierry Pool"
269 "Done"
270 "none"
300 "Konnten sie das JoWooD Logo sehen?"
301 "Ihre Grafikkarte ist mit Industrie Gigant 2 kompatibel.\n\rSie k÷nnen nun weitere Modi testen."
302 "Dieser Grafikmodus konnte nicht initialisiert werden.\n\rSoll Ihnen dieses Programm einen geeigneten Modus vorschlagen?"
303 "Sie haben den Test abgebrochen."
304 "Sie haben eine neue Grafikkarte oder einen neuen Grafiktreiber installiert.\n\rDer Hardwaretest wird nun erneut gestartet."
305 "Ihre Grafikkarte wird nun auf KompatibilitΣt mit Industrie Gigant 2 getestet."
306 "Sie haben bist jetzt noch keinen Test durchgefⁿhrt.\n\rWollen Sie den Hardwaretest wirklich abbrechen?"
307 "Ihre Grafikkarte ist mit Industrie Gigant 2 nicht kompatibel.\n\rAktualisieren sie Ihren Grafiktreiber oder installieren sie eine kompatible Grafikkarte."
308 "M÷glicherweise ist Ihr Bildschirm nicht in der Lage die zuletzt getestet Aufl÷sung mit der eingestellten Bildschirmwiederholrate darzustellen.\n\rSoll diese Aufl÷sung noch einmal mit einer geringeren Bildschirmwiederholrate getestet werden?"
0 "Bart County\n\nMap Size: Small\nInitial year: 1900\nEnd of mission: 1905\nCampaign: Easy\nMission: 1\n\nYou have got limited available capital. Fortunately you have decided to invest it in a business enterprise instead of squandering it.\n\nAs your capital is rather small, it is strongly recommended you start your business career in the agricultural sector.\nYour target is to double your initial capital within 5 years.\nThat is to say, you ought to have at least 4 million in your account by 1905.\n\nYou can either plant fruit or try and make money with chicken farms and cattle ranches.\n\nGood luck!\n" "01_00"
0 0 -666 0 0 0 2560 2560 1 400 6000 255 255 255 0 1900 1 1 2560 "Hard meteor iron was already used in ancient Egypt, Mesopotamia, India and Asia Minor and was worked to create jewellery and tools. It replaced bronze and thereby introduced a seperate age.\nThe Hittites and Indians are considered the inventors of iron ore (circa 1510 BC). In the Middle Ages, craftsmen changed from wrought to moulded iron.\nThe first blast-furnace was constructed by the Spaniards around 700 AD. From 1728 on, the metal was worked into sheets by rolling - a revolutionary technique discovered by the Englishman Henry Cort.\nTowards the end of the 18th century, melting-pots gradually came into use for the production of steel. They were finally replaced by blast-furnaces in 1902." "00_00" "" "Since 1902, steel works have used blast furnaces for transforming iron ore into solid metal. In this huge melting-pot, pure iron is extracted from a mixture of iron ore and coke through a smelting process.\nAll over the world, new iron resources are constantly being discovered. In mountainous regions, the raw metal is exploited by strip mining.\nNormally, tapped pig iron is made into wrought and cast iron, the demand for which gradually increased over the first decade of the twentieth century.\n" "Iron ore"
7 0 -666 0 0 0 2560 2560 1 320 6000 255 255 255 0 1900 3 1 2560 "As early as around 2940 BC, the Sumerians made ploughs out of wood.\nIn 1776 the English engineer Hatton invented the automatic wood plane, thereby replacing the manual plane. In 1793 Samuel Bertham began the construction of a circular saw, a long-hole drill and a mechanical chisel.\nIn 1818 the London machine constructor Faveryear built a special facility which removed the bark from cylindrical blocks of wood in a spiral pattern from the outside to the inside. The veneer grain thus obtained was more attractive than the one obtained by conventional veneer cutting." "02_00" "" "The wood industry was booming around the turn of the century.\nCut wood of all lengths and diameters is now a highly sought after everyday item. Large companies are mass-purchasing all kinds of wood.\nOn the one hand, planks are being turned into furniture and other household objects by joiners and craftsmen. On the other hand, wood is needed as a raw material by the ever expanding paper industry. Sawmills all over the country are running at full capacity.\nForest-covered regions now have the possibility of profiting from this boom." "Cut wood"
12 1 -666 0 0 0 3 5 1 280 3000 255 255 255 6000 1900 4 1 7 "The ancient Greeks had discovered how to squeez fruit juice by around 600 BC. Primitive juicers have been found at archaeological sites.\nWe also know that fruit formed part of almost every banquet in other ancient cultures. Growing and eating fruit is therefore nearly as old as man himself.\nAs everybody knows, primitive man was a gatherer. He chiefly ate wild fruit, mushrooms and roots.\nQueen Elizabeth I is said to have explicitly demanded juiced cherries as a filling for her cakes and pies." "03_04" "" "The health boom is not over yet. Therefore, the market potential for fruit has grown larger. Fruit is still the number one vitamin supplier.\nAt the moment, the 'sweetest fruits' are not just the preserve of the rich. Instead, everyone is pouncing on fruit, fruit juice and preserved fruit.\nHealth disciples and fitness specialists are advocating slim-fast diets based on fruit and freshly squeezed juice. Now people trying to lose weight don't have to do without sweet things and can eat as much fruit as they like!\n" "Fruit"
16 1 -666 0 0 0 3 3 1 320 12500 255 255 255 5230 1900 5 1 7 "Approximately 150,000 years ago, it is thought the Neanderthal tribes used to eat animals which they killed with stone weapons and cooked over fires.\n'Cro-Magnon Man' hunted in packs and did not shrink from spearing gigantic mammoths and cunning cave bears in order to feast on them. They were the first big-game hunters in history.\nSince then, almost all cultures, with a few exceptions, have lived chiefly on meat.\nIn 1714, the German universal scholar Leibnitz extracted a powder from meat consommΘ that was meant to increase the physical strength of military troops on their endless marches." "04_02" "" "In 1934 the meat and food industries were booming.\nMore and more people could afford to enjoy meat and fish almost every day.\nTo cope with this increased demand, companies started to mass produce canned meat. " "Meat"
17 1 -666 0 0 0 3 3 1 220 9375 255 255 255 4540 1900 6 1 7 "Milking is as old as cattle breeding. Primitive man already used to breed sheep and cattle. They not only enjoyed their meat, but also turned the animal skins into clothes. Even then, milk was the most popular drink after water.\nAs early as Antiquity, people knew how to make butter and cheese. Goat's, cow's and sheep's milk regularly stood on the tables of both wealthy and simple people.\nIn 1860 the US engineer L.O. Colvin got his commission for the very first milking-machine in history.\nPasteur┤s bacteriological research led to the industrial production of long-lasting milk that was sterile and low in fat." "05_00" "" "Milk has always been one of the most important basic foods.\nAdults like milk just as much as babies and children do.\nMilk contains plenty of vital vitamins and calcium which is particularly important for bone formation.\nIn 1865 the French chemist Louis Pasteur discovered that food and drinks could be preserved and sterilized by heating. Since then, milk has always been pasteurized and is therefore healthier and more easily digestible than farm fresh milk." "Milk"
18 1 -666 0 0 0 3 3 1 180 6250 255 255 255 4150 1900 7 1 7 "Hens were probably already bred by the very first primitive settlers. Soon, people realized that poultry not only provided chicken to eat and feathers as a filling material, but also eggs to enjoy.\nOf course, in prehistoric times they were predominantly eaten raw. Fried and boiled eggs are relatively recent gastronomic inventions.\nEven very poor people who could not afford cattle and horses at least had eggs, although they did not possess anything to slaughter or milk. In this way, they were able to survive long, fierce winters even if they had no meat or milk, as eggs are essential protein suppliers. Although, at that time, nobody really knew anything about their nutritional value.\n" "06_00" "" "Nutritional tables were first published at the beginning of the 20th century.\nThe poorer classes were always able to afford eggs as a source of protein even if they couldn't afford meat or fish.\nEggs were very popular with both city and country folk.\nEggs were also the centrepiece of Easter festivities at that time and kids had great fun hunting for multi-coloured eggs." "Eggs"
21 1 -666 1 0 0 2560 2560 1 720 12500 7 255 255 6500 1900 10 1 3 "Different wood working techniques, such as the turning of round branches and thin trunks on the lathe, were already very common in the Middle East around 3000 BC.\nFrom 1776, workers changed to modern wood planing machines invented by the English engineer Hatton.\nIn 1793 sawing boards was made easier by Samuel Benthams┤s revolutionary wood working machines, for he not only built a circular saw, but also a machine for drilling holes and a wood chiseling machine." "09_00" "" "Wood is very fashionable these days and is used in the production of furniture and everyday objects.\nThe slogan 'Back to nature!' is a rallying cry heard everywhere.\nSawmills are being opened all over the country.\nGovernments are initiating reforestation policies to boost wood commerce.\nDIYers love messing about with wood in their homes and gardens.\n" "Wooden boards"
23 0 -666 1 0 0 2560 2560 1 850 12500 0 255 255 0 1900 11 1 2560 "Around 1400 BC the inhabitants of Armenia and the Southern Caucasus were already capable of producing welded steel and of covering surfaces with steel.\nAround 1000 BC the hard material came into use in the Middle East. This steel could be distinguished from ordinary iron by the fact that it contained less than 1.5% but more than 0.3 % carbon. As a result of this, it could be forged more easily. In order to achieve the appropriate carbon ratio, the Palestinians put iron bars into box stoves and heated them with charcoal powder to a temperature of approximately 1,000░ C for about a week.\nIn 1574 the term 'cement steel' first appeared in the work 'Test Art' by the German Lazarus Ercker.\nIn 1754 the Englishman Henry Cort developed a steel roller which made traditional manual forging superfluous. Now flat, stick-shaped and profile rods could be manufactured automatically at high speed and in larger quantities.\nFrom 1783 on, the stove was replaced by a flaming furnace in which the charcoal was separated from the raw-iron. Later, a melting pot replaced the stove.\n" "10_00" "" "As the hardest, most solid, heat-resistant and stainless material available for construction, steel dominated industry at the turn of the century.\nMachines, household devices and garden equipment are all now made from this material which is said to be indestructible and unsurpassable.\nPeople are now as crazy about steel as their forefathers once were about gold. This hard metal is revolutionizing the construction industry and civil engineering all over the world." "Steel"
39 1 -666 2 0 0 2560 2560 1 2200 15000 21 255 255 12070 1900 16 1 0 "In 1720 the Englishman John Cumberland got his commission for a procedure during which wood was cambered for ship construction.\nThis new technique provided the basis for the production of wooden furniture that started in 1834.\nIn 1794 Vidier cambered wood in London by steaming it and making it smooth in salt solutions.\nAlmost 40 years later, the German Michael Thonet picked up on this method and started to manufacture furniture." "15_00" "" "Great-grandad┤s good old wooden furniture, varnished or otherwise, still decorates the rooms of many typical homes.\nThose who collect antiques consider it a valuable investment, while others simply prefer wood because it is timeless, natural, healthy and solid.\nThe durable appeal of an old-fashioned grandfather clock or a delicate Biedermeier drawer-secretary is neither affected by woodworms nor the sun's rays.\n" "Wooden furniture"
40 1 -666 1 0 0 2560 2560 0 480 12500 21 255 255 7920 1900 16 1 0 "In the first half of the 18th century, all sorts of wood working machines - such as the wood lathe - were in use all over Europe.\nIn 1794 Vidier first cambered wood in London by steaming it and soaking it in salt solutions.\nFrom 1834 on, the German Michael Thonet manufactured furniture and accessories for interior decoration by cambering wood.\nThe very first wooden picture frames appeared in medieval Europe, where painters painted portraits of well-known personalities for their ancestral homes." "15_01" "" "The furniture industry was booming around 1900.\nFor the first time in their lives, many people were earning enough money to be able to spend some on creating a cosy home. \nPicture frames had been in great demand since photography modernised people's lives. They didn't just frame family portraits but also traditional oil paintings and water colours.\nPeople were prepared to pay a bit extra for solid wood picture frames as they last for many generations.\n" "Picture frames"
47 1 -666 1 0 0 2560 2560 1 1280 9375 21 255 255 6400 1900 17 1 1 "In 1803 the British engineer Richard Trevithick succeeded in constructing the first functionning steam locomotive powered by a high-pressure steam engine. It was able to drag a ten ton train with five cars occupied by 70 people at a speed of 4.96 mph.\nIn 1812 the first cog railway was put into operation in Great Britain. On September 27, 1825 the very first passenger train in history travelled from Stockton to Darlington. In the process, Robert Stevenson opened the world's first passenger railway route. An age old human dream had come true!\nSoon after this, toy producers reacted to the mobility-boom and built the first mini-locomotives for little boys. Those tiny vehicles soon became the most popular toy around. So you could not only watch locomotives and trains travelling across all the continents, but also across living and play-room floors.\n" "16_00" "" "Since the invention of the railway, train engines have been the most popular toy with boys of all ages.\nTechnical progress is also invading children┤s bedrooms. Today's toy railway owners will perhaps become technicians or engineers in the future.\nWooden toys meet the latest trend of 'getting back to one┤s roots'. \nWooden locomotives are therefore the ideal Christmas or birthday present for kids of ecologists and nature lovers." "Wooden locomotive"
73 1 -666 1 1 0 2560 2560 1 1760 18750 21 23 255 17230 1900 19 1 3 "'Homo erectus' - the ancestor of modern-day 'homo sapiens' - already used stone tools to dig up roots and kill deer. Previously, hunter-gatherers had apparently used wooden clubs and branches to attack their prey.\nIn the course of time, early man learned to differentiate between various types of stone and, finally, preferred to use firestone, hornstone, quartz, jasper, obsidian and crystals, as these were relatively hard and easy to split.\nMoreover, he used tools made from limb and skull bones, as well as from animal teeth.\nEarly 'homo sapiens' already made stone knives and scrapers, as well as wooden clubs and spears.\n'Homo Cro-Magnon' worked more precisely and developed spear tips, knife blades, mallets, axes, lances, harpoons and hammers which he first beat in fire.\nAround 4000 BC, craftsmen made the first metal tools - initially from iron and later from bronze and precious metals." "18_01" "" "Tool sales are booming at the turn of the century, for handcrafts are flourishing more than ever before, and new buildings are being erected everywhere.\nDIY is all the rage and many workshops no longer make their own tools but rely on industrially manufactured equipment.\nThese are much cheaper and more durable than manually made tools. Moreover, a lot of companies lack the special know-how which is necessary for making your own tools." "Tools"
0 0 0 1900 9000 4 2 50 1 0 "Fine weather" "Fine weather can be expected for the next few years. Harvest yields should therefore reach the average of the previous years."
50 0 4 9000 9000 0 10 0 1 0 "Your Headquarters have been upgraded!" "You have managed to increase your company value very successfully. Because of the ongoing expansion and success your headquarters have been upgraded."
51 0 4 9000 9000 0 10 0 1 0 "Strike!" "You don't pay the same wages to all your workers. So the employees in one of your factories have decided to go on strike, because their salary is much lower than salaries in other factories."
52 0 4 9000 9000 0 10 0 1 0 "Vehicle breakdown" "Due to insufficient maintenance, one of the vehicles has broken down."
53 0 4 9000 9000 0 10 0 1 0 "No more resources!" "There are no resources left in one of your mines, drilling derricks or logging camps!"
54 0 4 9000 9000 0 10 0 1 0 "Vehicle cannot find path to destination" "One of your vehicles can't find a path to its destination, or has only one station scheduled!"
104 "Please build a department store in the town.\nOtherwise, you will have few, if any, customers." "Caution!" "" "gfx\uif\9_tutorial\99_99.tga"
123 "This building would be too far away from the department store." "Caution!" "" "gfx\uif\9_tutorial\99_99.tga"
162 "This building would be too far away from the department store and farm." "Caution!" "" "gfx\uif\9_tutorial\99_99.tga"
170 "The warehouse must be located so that the department store and farm are within its catchment area.\nMake sure that the department store and farm are displayed in green!" "Warehouse is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
200 "IG2 is all about producing and selling goods. This can be very easy or extremely difficult, depending on the product.\nIn this introductory campaign, you will get to know all the basic steps involved.\nAs the individual missions are all quite short, we recommend that you take your time so that you complete them all. That way, you will eventually play like a business expert.\nDon't worry, you won't learn all the tricks of the trade - there will be plenty for you to do and discover.\n\nTo close this message, click on the 'Close' button (at the top right of the window) or press the right mouse button." "What is the aim of the game?" "" "gfx\uif\9_tutorial\99_00.tga"
201 "Normally, you only see a small section of the game world on the screen.\n\nYou can change section by moving the mouse pointer towards the edge of the screen. You can also use the arrow keys.\n\nYou zoom in and out by rotating your mouse wheel or by choosing the buttons 'Next view' and 'Last view'.\n\nTo close this message, click on the 'Close' button (at the top right of the window) or click on the right mouse button.\n\n" "Navigating in the game world" "" "gfx\uif\9_tutorial\99_00.tga"
202 "To get a better overview of the area, you can display a small map. This map will show you the entire game world.\n\nThe section of the game world currently visible is indicated by a white frame on the map.\n\nIf you click on a particular area of the map, the visible section of the game world will move to that area.\n\nIf you click on the map and hold the mouse button down, you can move the map around the screen.\n\nClose this message and click on the map symbol below to display the overview map." "Use of overview map" "" "gfx\uif\9_tutorial\Tutorial 01\00_00.tga"
203 "Messages appear constantly during the game. You can look them up by clicking on the letter symbol in the lower list.\n\nTo read a message in the list, click on the symbol to the left of the title or open the message by double-clicking on it.\n\nNow open the message overview and open this message again.\nFinally, close the message overview." "Message overview" "" "gfx\uif\9_tutorial\Tutorial 01\00_01.tga"
205 "In the game world, there is a town, which is where your customers live. And it's only in towns that you can sell your products and thus make money.\nThe bigger the houses, the more customers live there.\n\nIt is therefore vital that, before you start, you think about which towns you want to receive delivery of your goods.\nAs a rule, it doesn't make economic sense to set up large-scale production facilities that only serve a small village.\n\nThe towns grow as time passes. You too can influence this.\nIndustrial units on the outskirts of towns are harmful to growth. On the other hand, department stores or, later, sports arenas and suchlike, are highly conducive to development." "The towns, or where are the customers?" "" "gfx\uif\9_tutorial\Tutorial 01\00_02.tga"
206 "It may seem strange to place a department store at the start of the production chain.\nBut as we have already mentioned, your first consideration must be the products themselves and where you want (or are able) to sell those products.\nThe best way of finding that out is to build a department store first.\n\nThe important thing to bear in mind is that you can only earn money in department stores!\n\nIn this mission, the aim is to make money selling farm products. To this end, you must build at least one food store. We will do this together in the next few steps.\n" "The department store as the start of the production chain" "" "gfx\uif\9_tutorial\99_00.tga"
207 "To construct a building, you will need to open the building menu.\nTo do this, simply click on an empty space in the game world.\n\nIt doesn't matter where you click. Just don't click on a building or road or (later) a vehicle.\n\nNow close this message, and click on an empty area in the game world." "How do I construct a building?" "" "gfx\uif\9_tutorial\99_00.tga"
208 "If a menu appears at an inconvenient spot, you can move or hide it.\n\nTo move the menu, click on the gear wheel and hold the mouse button down. You can now move the menu.\n\nTo hide the menu, hold the tab key down." "Moving menus" "" "gfx\uif\9_tutorial\Tutorial 01\00_03.tga"
209 "In the menu, buildings are sorted by category or function.\nThey are listed from left to right as follows:\nFactories, warehouses, department stores, railway stations, and so on.\n\nAt first, you may not immediately recognise what the symbols mean. Simply move the mouse pointer on a symbol, and an explanatory text will appear.\n\nClose this message now, and choose the category 'Department store' by clicking on the relevant symbol." "Selecting a building category" "" "gfx\uif\9_tutorial\Tutorial 01\00_04.tga"
210 "You have selected the 'Department store' category.\nAll the buildings you currently have available in this category are now displayed.\n\nSince you may only construct food stores in this mission, you have no other options to select. That's why the food store has already been automatically selected.\n\nIn the menu on the left, you can see a picture of the selected building. More importantly, all the information about the building is also displayed on the left." "Selecting a specific building" "" "gfx\uif\9_tutorial\Tutorial 01\00_05.tga"
211 "The department store is now controlled by the mouse pointer. If you move the mouse pointer, the building moves with it.\n\nIf the building is displayed in green, you can erect it at this location.\nHowever, if the building is displayed in red, this means that either you cannot erect it at this location, or you do not have sufficient funds for the purchase.\n\nDepartment stores have a fixed catchment area. Customers will pour out of all the buildings in this area into the department store. Buildings within the area are highlighted in yellow.\n\nNote: The more high buildings there are in the catchment area, the greater the number of customers." "Where shall I locate my department store?" "" "gfx\uif\9_tutorial\Tutorial 01\00_06.tga"
212 "Above the building, you can see the monthly requirement for each product that can be sold in this department store.\nThe amount is always expressed in truck loads or wagon loads, so you never sell individual items.\n\nAs demand can vary according to season, four values are always displayed, representing spring, summer, autumn and winter." "How much can I now sell?" "'" "gfx\uif\9_tutorial\Tutorial 01\00_07.tga"
213 "To complete the construction of a building, move the building to the desired location and press the left mouse button.\n\nIn the information bar below, you will see what costs, if any, are expected from the prior demolition of existing buildings.\n\nNow, choose a suitable site in the town, and build a food store there." "Setting up the department store" "" "gfx\uif\9_tutorial\Tutorial 01\00_08.tga"
216 "The department store will procure its goods independently from a warehouse.\nYou must therefore build a warehouse nearby.\n\nPlease note that you cannot supply a department store directly. Goods must always be delivered from a warehouse." "Where do the goods come from?" "" "gfx\uif\9_tutorial\99_00.tga"
217 "You can build warehouses in the same way as normal buildings.\n\nWarehouses have a catchment area just like department stores. All buildings located within this catchment area can exchange goods with the warehouse.\n\nHowever, warehouses cannot exchange products with each other!" "How do warehouses work?" "" "gfx\uif\9_tutorial\Tutorial 01\00_09.tga"
218 "Now position the warehouse so that the department store is displayed in green.\n\nWhen buildings turn green with the construction of a warehouse, this means that they are within the catchment area of the warehouse. They can therefore obtain goods from this warehouse or store goods there.\n\nNow close this message.\nPosition a medium-sized warehouse so that the department store is displayed in green (i.e. within the catchment area of the warehouse).\n\nThen close the building menu." "The right location for a warehouse" "" "gfx\uif\9_tutorial\Tutorial 01\00_10.tga"
221 "We'll start by producing and selling a simple product - eggs.\nTo do this, we need a chicken farm.\n\nClose this message, and choose the 'Factories' category from the buildings menu. Then choose a chicken farm." "Where do the goods come from now?" "" "gfx\uif\9_tutorial\Tutorial 01\00_11.tga"
224 "Build the chicken farm so that it is located within the catchment area of the warehouse - the warehouse should turn green.\n\nHens are happiest when there is plenty of grass around. You can see above the building how many eggs can be produced at this location.\n\nNow build a chicken farm." "Where should I build a chicken farm?" "" "gfx\uif\9_tutorial\Tutorial 01\00_12.tga"
227 "One more reminder: You can close all the menus at any time by clicking on 'Close' or by clicking the right mouse button.\n\nNow close this message, and then close the building menu." "Close menus" "" "gfx\uif\9_tutorial\Tutorial 01\00_13.tga"
230 "Although you now have a chicken farm, you are not producing anything. The workers on the chicken farm have no idea what they should be doing.\nNearly all production facilities can produce a range of products. So you need to establish what to produce.\n\nOtherwise, your employees are going to have a relaxing time! Unfortunately, costs are incurred whether anyone works or not." "Where are the eggs?" "" "gfx\uif\9_tutorial\99_00.tga"
231 "Use the production menu to define production for a building.\nThis menu will open when you click on the appropriate building.\n\nNow close this message.\nNext, click on the chicken farm." "Define production" "" "gfx\uif\9_tutorial\99_00.tga"
234 "You can now specify in the production menu the products to be produced.\nTo do so, just click on the product symbol concerned.\n\nAll the key information, such as monthly production, production costs etc., is displayed on the left.\n\nAs the chicken farm can only produce eggs, you don't have very much choice.\n\nClose this message and select eggs for production." "Now let's get to work" "" "gfx\uif\9_tutorial\Tutorial 01\00_14.tga"
237 "In the same menu, you can also define how much you want to pay your workers.\nMore importantly, you also specify here the level of capacity at which the production facility should run.\n\nAt the beginning, you won't sell very much. Therefore, it is often to your advantage to restrict production accordingly.\n\nNow close this message.\nSet the capacity utilisation to 50% by clicking on the circle in the middle.\n" "Salary and capacity utilisation" "" "gfx\uif\9_tutorial\Tutorial 01\00_15.tga"
240 "The settings will not take effect while the menu is displayed. Only when you close the menu by clicking on 'OK' (green tick) will the settings for this building take effect.\n\nIf you close the menu by clicking the right mouse button or by choosing 'Close' (red cross), your changes will not be saved.\n\nNow close this message.\nThen close the production menu by clicking on 'OK' (green tick)." "Confirming the settings" "" "gfx\uif\9_tutorial\Tutorial 01\00_16.tga"
243 "Soon the first eggs will arrive at the warehouse. In the warehouse, you'll see a symbol that represents the product, as well as crates next to it indicating how many loads have been placed in storage.\n\nIt is now up to the department store to fetch the required quantity (if available) from the warehouse." "Products in the warehouse" "" "gfx\uif\9_tutorial\Tutorial 01\00_17.tga"
244 "The first sale of eggs at the department store is a moment to savour. For the first time, figures will appear above your department store in green. This means that money is rolling in at last.\n\nBelow right you can see your account balance. Next to it are your 'luxury points' (but you don't need to worry about these in the missions). And on the far right you will see today's date." "Your first income" "" "gfx\uif\9_tutorial\99_00.tga"
245 "You would doubtless like to know how much you are actually going to earn from the sale of eggs. It would also be interesting to know whether you are satisfying demand, or even if you are supplying too much.\n\nTo obtain this information, close this message and click on the department store." "How much am I earning?" "" "gfx\uif\9_tutorial\99_00.tga"
248 "You can call up all the information on specific products in the department store at any time.\nJust left-click on the relevant product symbol.\n\nClose this message and click on the symbol for eggs in the department store menu." "Info for a product" "" "gfx\uif\9_tutorial\Tutorial 01\00_18.tga"
251 "On the left, you now see the profit you have made from egg sales in the last month.\n\nYou can also change the sales price here, which will affect demand. But for now, we'll leave the sales price as it is." "Profit" "" "gfx\uif\9_tutorial\Tutorial 01\00_19.tga"
252 "You should check regularly whether your supply is meeting demand.\n\nClose this message and on the menu to the right, click on the middle button (Supply/Demand)." "Supply and demand" "" "gfx\uif\9_tutorial\Tutorial 01\00_20.tga"
254 "You can now see from the green column on the right how many eggs the department store could sell in a particular month.\nThe red column next to it tells you how many units were actually sold.\nIdeally, these bars should be at the same level." "Supply and demand" "" "gfx\uif\9_tutorial\Tutorial 01\00_21.tga"
255 "You have now learned how to construct buildings and produce goods.\nUse this knowledge to set up a dairy farm and sell milk.\n\nYou must sell at least 20 units of milk to complete this mission successfully.\n\nGood luck!" "Your game goal" "" "gfx\uif\9_tutorial\99_00.tga"
302 "To extract natural resources, you will need a mine.\n\nSelect a mine from the building menu." "My first mine" "" "gfx\uif\9_tutorial\Tutorial 02\01_03.tga"
303 "If you move the mine over the raw material symbols, you can see immediately how many raw materials you can extract in this area.\n\nNow build a mine on the site of the raw materials." "Positioning of mines" "" "gfx\uif\9_tutorial\Tutorial 02\01_04.tga"
306 "Now build a large warehouse so that the mine and the building materials industry are in the catchment area of the warehouse (both buildings must be green)." "Temporary storage" "" "gfx\uif\9_tutorial\Tutorial 02\01_05.tga"
307 "Now the iron ore must be turned into steel. For this, you will need a steelworks.\n\nYou should construct a steelworks within the catchment area of the warehouse you last built." "Iron ore to steel" "" "gfx\uif\9_tutorial\Tutorial 02\01_06.tga"
309 "Now close the building menu and click on the mine.\n\nTo avoid overproduction, set iron ore as the product for the mine, and reduce capacity to 25%.\n\nClick on 'OK' in the menu to confirm your settings." "Reducing capacity utilisation" "" "gfx\uif\9_tutorial\Tutorial 02\01_07.tga"
312 "Now click on the steelworks.\n\nSet production to 'Steel' and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings." "Avoid overproduction" "" "gfx\uif\9_tutorial\Tutorial 02\01_08.tga"
318 "To produce tools, timbers are needed. To produce these, you first need to fell trees. For that, you will need a lumber camp.\n\nLumber camps can fell trees within a specific catchment area. Build a lumber camp now in the forest. Make sure that it is within the catchment area of the warehouse that was most recently constructed." "Felling trees" "" "gfx\uif\9_tutorial\Tutorial 02\01_09.tga"
324 "The tree trunks must now be transformed into manageable timbers. This will be carried out in a sawmill.\n\nBuild a sawmill located in the catchment area of the warehouse you last built." "Turning trees into timbers" "" "gfx\uif\9_tutorial\Tutorial 02\01_10.tga"
327 "Now close the building menu and click on the lumber camp.\n\nTo avoid overproduction, set tree trunks as the product in the lumber camp, and reduce capacity to 25%.\n\nNext, click on 'OK' in the menu to confirm your settings." "Set production" "" "gfx\uif\9_tutorial\Tutorial 02\01_11.tga"
328 "Now click on the sawmill.\n\nSet production to 'Timbers', and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings." "Avoid overproduction" "" "gfx\uif\9_tutorial\Tutorial 02\01_12.tga"
330 "To keep any nasty surprises to a minimum, you can set the exact products and quantities you wish to receive in any warehouse.\n\nTo open the warehouse menu, click on the warehouse near the mine, lumber camp, steelworks and sawmill." "Manage warehouse" "" "gfx\uif\9_tutorial\Tutorial 02\01_13.tga"
331 "On the left, you can see the current warehouse status - which products are stored where, and how many units are available at any particular time.\n\nIf you want to remove goods, click on the relevant symbol on the left and then click on the dustbin." "Remove stock goods" "" "gfx\uif\9_tutorial\Tutorial 02\01_14.tga"
332 "On the right, you can define which products are accepted by the warehouse and how many.\n\nYou can use the top two buttons to specify whether nothing at all is accepted or whether any quantity of any product is accepted." "Manage warehouse" "" "gfx\uif\9_tutorial\Tutorial 02\01_15.tga"
333 "You should now manage the two warehouses so that the finished tool is only accepted in the warehouse at the department store.\n\nSo set the product group for building materials to 0%." "No tools" "" "gfx\uif\9_tutorial\Tutorial 02\01_16.tga"
335 "Now specify that all products in the category for lumber camp, mine, steelworks and sawmill should be stored at a rate of just 25%.\n\nClick 'OK' to confirm." "Warehouse management" "" "gfx\uif\9_tutorial\Tutorial 02\01_17.tga"
336 "Finally, you should now start production of tools in the building materials industry.\n\nClick 'OK' to confirm." "Hand over the tool" "" "gfx\uif\9_tutorial\Tutorial 02\01_18.tga"
340 "Of course, you should also find out how high demand for tools really is in your department store. Then you need to adjust capacity utilisation in the building materials industry accordingly." "Requirements and production" "" "gfx\uif\9_tutorial\99_00.tga"
341 "If everything has gone to plan, you close to achieving your mission goal. Sell 30 units of tools and your mission is accomplished.\n\nGood luck!" "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
350 "In this mission, we are going to attempt a more complex production procedure. You will extract raw materials, process them, and sell the end products.\n\nYour task is to manufacture tools and earn money from selling them." "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
351 "If you look at the game world, you will see that there is already a department store, a warehouse and a building materials industry.\n\nTo be able to produce tools, you need timbers and steel. Together, we will now build the infrastructure you need to manufacture these products." "Starting point" "" "gfx\uif\9_tutorial\Tutorial 02\01_00.tga"
352 "The presence of natural resources is indicated by symbols that emerge from the ground. Place your mouse pointer on a symbol to display the quantity of raw materials at this location." "Where are the raw materials?" "" "gfx\uif\9_tutorial\Tutorial 02\01_02.tga"
400 "The warehouse would be too far away. Make sure that the mine and factory are displayed in green. Only then will both buildings be in the warehouse's catchment area, and will thus be able to procure goods from the warehouse or deliver to it." "Warehouse is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
401 "The factory would not be within the warehouse's catchment area.\nMake sure that the warehouse is displayed in green!" "Factory is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
403 "The warehouse would be too far away.\nThe department store and factory must be located within the catchment area of the warehouse. Make sure that they are displayed in green!" "Warehouse is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
500 "We are now going to deal with the transportation of goods over long distances. We are going to build a railway together." "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
501 "You already own a furniture manufacturer that is in production, and a department store with warehouse in the town.\nOur task is to deliver furniture from the factory to the town." "Starting point" "" "gfx\uif\9_tutorial\99_00.tga"
503 "Now build a railway station within the catchment area of the factory warehouse.\n\nIncidentally, you can alter the direction the railway station is facing by pressing the spacebar." "My first railway station" "" "gfx\uif\9_tutorial\Tutorial 03\02_00.tga"
506 "It doesn't make much sense to have just one railway station.\nYou will need another station in town so that trains can deliver goods there.\n\nNow build a railway station within the catchment area of the department store's warehouse." "A second station" "" "gfx\uif\9_tutorial\Tutorial 03\02_01.tga"
509 "Now we need to lay the track.\n\nTo do this, just click on the 'Rail' button and lay the rails to connect the two railway stations." "Rails" "" "gfx\uif\9_tutorial\Tutorial 03\02_02.tga"
512 "Your trains should be serviced regularly. This takes place in railway stations that are equipped with repair workshops. Each time a train makes a scheduled stop at this kind of station, it is repaired.\n\nNow click on the 'Repair workshop' button and then click on a station. This station will now be equipped with a repair workshop." "Repairs" "" "gfx\uif\9_tutorial\Tutorial 03\02_03.tga"
515 "You now have your first operational railway network.\n\nNow close the building menu." "Continue" "" "gfx\uif\9_tutorial\99_00.tga"
518 "We now need to buy a locomotive.\n\nVehicles are always purchased at railway stations, terminals, ports and airports.\n\nSo click on the railway station near the factory to open the vehicle purchase menu." "Buy vehicle" "" "gfx\uif\9_tutorial\Tutorial 03\02_04.tga"
521 "You can choose between two locomotives. The cheaper one will be sufficient for our purposes.\n\nAs this one is already selected, you only need to click 'OK' to confirm the purchase." "Buy locomotive" "" "gfx\uif\9_tutorial\Tutorial 03\02_05.tga"
524 "The station where you buy the train is always entered in the timetable as the first stop. It is usually the first one anyway. However, you can change it at any time. But in our case, it is correct." "First stop" "" "gfx\uif\9_tutorial\Tutorial 03\02_06.tga"
525 "Now we need to establish what will be loaded onto the train at this station.\nOn the right, you see the load capacity of the train. At the moment, all fields are blank, but we are about to change that.\n\nClick on the furniture production symbol on the left. Next, keep clicking on the furniture symbol at the bottom left until all the fields on the right are filled." "Loading" "" "gfx\uif\9_tutorial\Tutorial 03\02_07.tga"
527 "It is usually a good idea to instruct the train driver to wait until the train is fully loaded before departing.\n\nTo do this, click 'Wait until load is complete'." "Wait until load is complete" "" "gfx\uif\9_tutorial\Tutorial 03\02_08.tga"
530 "We now need to let the train driver know where he is going.\n\nIncidentally, it would be no problem to let other trains run on this stretch of track. If two trains meet on the same platform, nothing will happen - the trains will just slow down a lot!\n\nClick on the station near the town.\nThis station is entered in the timetable." "Next stop" "" "gfx\uif\9_tutorial\Tutorial 03\02_09.tga"
531 "At the second scheduled stop, we'll leave the load fields blank. This means that all the goods will be unloaded at this station. The train will then return empty to the first station.\n\nThe load fields indicate to the driver how the train should leave the station.\n\nClick on 'OK' to confirm the timetable." "Timetable is complete" "" "gfx\uif\9_tutorial\Tutorial 03\02_10.tga"
533 "You are now familiar with the basic functions for transporting goods.\nFor more information and functions, please consult the manual." "More information" "" "gfx\uif\9_tutorial\99_00.tga"
534 "Your task now is to sell 30 picture frames. To do this, you will need to change what you produce and alter the timetable.\nIt is entirely up to you whether you set up a separate industry and use more vehicles.\n\nGood luck!" "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
564 "" "" "" ""
600 "The station would not be in the catchment area of the warehouse.\nMake sure the warehouse turns green." "Station is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
603 "Close the vehicle purchase menu and click on the station near the factory." "Caution!" "" "gfx\uif\9_tutorial\99_99.tga"
3 1 0 0 0 20 1 0 16 0 16000 9 80 1 33 0 670 10 64870 64870 10 1 1930 1900 "videos\01_Ford TT.bik" "gfx\4_vehicles\3_trucks\01_Ford TT" "Diesel" "Kord TT" "Trucks like the Ford TT served as models for this one. This model is typical of early trucks and emerged out of the development of the successful Model T series. It had a ten-gallon tank, rear-wheel drive, a worm gear unit and solid tyres which didn't make for a very comfortable ride.\nWithin a few years, Ford had constructed more than 100,000 units on their conveyor belts. In order to increase traffic safety, headlights were installed." "04_Icon_V_03.tga"
4 1 0 0 0 20 1 0 16 0 22000 9 50 1 33 0 670 8 64870 64870 10 1 1934 1905 "videos\02_White.bik" "gfx\4_vehicles\3_trucks\02 White" "Diesel" "Whitey 3 tons" "The White 3 tons served as a model for this lorry. This truck was powered by gasoline and had rear-wheel drive.\nThe solid tyres and the windshield-less driver┤s cab made life difficult for the driver, especially in winter." "04_Icon_V_04.tga"
25 4 1 0 1 20 1 10 16 0 80000 8 150 0 19 0 600 40 64870 64870 20 2 1933 1900 "" "gfx\4_vehicles\4_trains\01_jupiter" "Wood" "USLW Jupiter 119" "Engines like the Jupiter served as models for this one. They had the 4-4-0 American wheel arrangement that most post-civil war engines shared.\nThese general purpose engines were constructed in such high quantities that they practically became the country's standard locomotive by default. They were powered by a wood furnace and were used for transporting passengers and freight. Only their maintenance and repair caused occasional problems." "04_Icon_V_25.tga"
26 4 1 0 1 20 1 10 16 0 124000 8 170 0 19 0 540 44 64870 64870 20 2 1933 1900 "" "gfx\4_vehicles\4_trains\02_baldwin_no3mogul" "Wood" "Waldbin No.3 Mogul 2-6-0" "Engines like the Baldwin 4-6-0 Ten-Wheeler were the original models for this one. They were compact and driven by six gears, so that they were able to pull heavy loads such as freight trains. They could even travel smoothly on unsafe tracks running through the prairie, for they had a bumper-like device attached to their front. Wood firing allowed railroad companies to keep their engines in operation even if they were far from big cities or coal mines." "04_Icon_V_26.tga"
27 5 1 0 1 20 1 10 16 0 145000 8 190 0 19 0 550 50 64870 64870 20 2 1937 1903 "" "gfx\4_vehicles\4_trains\03_unbekannt_2-8-0" "Coal" "USLW Consolidation 2-8-0" "Engines like the Pennsylvania No. 2 served as models for this one.\nThe dramatic increase in freight traffic due to the rapid development of the steel industry brought about the design of 'pure-bred' cargo trains. It is true that they were not very fast, but their four drive axles enabled them to transport more goods. Apart from this, they were fueled by coal, which allowed them run faster - though not more economically - than previous models. " "04_Icon_V_27.tga"
47 12 2 0 0 20 1 0 4 0 175000 7 220 1 47 0 690 56 64870 64870 30 5 1931 1900 "" "gfx\4_vehicles\5_ships\3_segelschiff" "Wind" "P&W 3-mast steam schooner" "Ships such as the ARCHIMEDES served as models for this one. They had an iron hull and a steam engine which drove the ship┤s propeller.\nNevertheless, due to its high running costs, this latter was only put into operation when the ship was becalmed.\nThe steam engine allowed ships to go as fast as 5-8 knots during lulls, though they could reach double that speed if they also raised their sails." "04_Icon_V_47.tga"